#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>

void init(void) 
{
	glClearColor (0.5, 0.5, 0.5, 0.0);
	glShadeModel (GL_FLAT);
}

void display(void)
{
	glClear (GL_COLOR_BUFFER_BIT);
	glColor3f (1.0, 1.0, 1.0);
	glLoadIdentity ();
	gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
	glScalef (1.0, 2.0, 1.0);
	glutWireCube (1.0);
	glFlush ();
}

void reshape (int w, int h)
{
	glViewport (0, 0, (GLsizei) w, (GLsizei) h); 
	glMatrixMode (GL_PROJECTION);
	glLoadIdentity ();
	glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);
	glMatrixMode (GL_MODELVIEW);
}

int main(int argc, char** argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize (500, 500); 
	glutInitWindowPosition (100, 100);
	glutCreateWindow (argv[0]);
//	init ();
	glutDisplayFunc(display); 
	glutReshapeFunc(reshape);
	glutMainLoop();
	return 0;
}

